This site provides a comprehensive collection of information for forgers across Halo titles, with each section being a distinct collection of articles unto themselves.
Level Design provides forgers with topics on things to consider when forging a map for any Halo title. These lessons are in essence general level design concepts applied to Halo forge.
Halo 2 Anniversary has a few guides I have come across that I think are the most interesting and informative. I hope to add my own material as time goes on.
Halo: Reach provides all of my original blog posts discussing forging for Reach with emphasis on spawning and forging for Invasion game type.
Halo 4 covers mostly spawning information for Halo 4. There are not as many articles here, in large part because there wasn't much interest in Halo 4, and it was during the Halo 4 era that I hunkered down and pushed out my Level Design articles.
General Articles
Halo: Why It Stands Out In A Class Of Its Own – The magic of Halo, MrGreenWithAGun.
Extra Credit video on Aesthetics of Play – aesthetics in games
Extra Credit video on Graphics vs Aesthetics – graphics are not aesthetics
Extra Credit video on Differences of Kind – how to add variety of game play to make it more interesting
Secrets of the Sages: Level Design - A chapter from Marc Saltzman's book on game development.
Why is de_dust2 so good? –A case study of what makes a good asymmetrical map.
Game Developer – A collection of information for game developers.
You can reach me at MrGreenWithAGun@yahoo.com.
This site is now static with no plans to add additional content in the future. My hobby and passion has swung away from forging, and so I am pushing back from the table and calling it a night.