I intend to go beyond saying, Remember to have at least three ways into a base. Instead I want to discuss the psychology behind a players’ response to the different ways you can forge a base and show you what you can expect if you have too few Paths leading into a base – and what you can expect if you have too many Paths leading into a base. In this chapter I will also introduce you to some of the questions that you should be asking yourself along the way, and to maximize the overall fun factor and the value of simple Geometry that you forge into a map. And this chapter will conclude with discussions on weapons, vehicles, anti-vehicular weapons, and heavy variants of big team battle maps.
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