Forging Halo

  • Welcome
  • Level Design
  • Halo 2A
  • Reach
  • Halo 4

Level Design

Forging for the Playlists * Terms & Acronyms


Chapter 1: Geometry
Spaces, Walkways, and Paths * Flanking * Orientation * Segmentation * Elevation * Paths To Power * Structure * Approaches * Symmetry * Traffic Patterns * The Correct Questions * Foreshadowing * Pace * Less is More * Power Weapons * Vehicles


Chapter 2: Art
Aesthetics, Art, & Architecture * Immersion * Visual Noise * Visual Cues * Colors & Contrast * Ambiance * Cohesion * Theme


Chapter 3: Depth
CTF Base Considerations (New!) * Power Weapons * Vehicles * Map Control * Leveraging Meta * Dual Objectives In Invasion * Static Spawning


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