Forging Halo
Welcome
Level Design
Halo 2A
Reach
Halo 4
Level Design
Forging for the Playlists
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Terms & Acronyms
Chapter 1: Geometry
Spaces, Walkways, and Paths
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Flanking
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Orientation
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Segmentation
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Elevation
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Paths To Power
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Structure
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Approaches
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Symmetry
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Traffic Patterns
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The Correct Questions
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Foreshadowing
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Pace
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Less is More
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Power Weapons
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Vehicles
Chapter 2: Art
Aesthetics, Art, & Architecture
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Immersion
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Visual Noise
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Visual Cues
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Colors & Contrast
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Ambiance
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Cohesion
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Theme
Chapter 3: Depth
CTF Base Considerations
(
New!
)
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Power Weapons
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Vehicles
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Map Control
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Leveraging Meta
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Dual Objectives In Invasion
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Static Spawning
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